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> LovesAnthony
*hates everything except about two things*
Member Group: Members
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Looks like a hooker threw up on me. And I'm happy about it..

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Name Andi.
Gender Female
Age No Information
Location No where.
Interests Ahh fuck.
Home Page http://8i2347vtuvyg7u
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Joined May. 4, 08
Local Time Aug. 29, 2008. 10:02 PM
Last Active 14th August 2008 - 12:30 PM
Status User is offline (Offline)
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Total Posts 14
Most active in Politics & Religion [stats]

Favorite Smosh Video
Cat Soup

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AIM Ugh. AOL sucks.
Yahoo Don't have one.
ICQ No Information
MSN MSN kinda sucks too.
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╔═╦══╦═╗ Put this on your
║╩╣║║║║║ Smosh if you support
╚═╩╩╩╩═╝ Emos ♥.♥.♥.
92% of teens would die if Abercrombie & Fitch said it wasnt cool to breathe. Put this in your sig if you are one of the 8% who would be laughing their ass off! (..P.S. I'd be an only child. ;P)
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13 Pages V  1 2 3 > » 
 
Aug. 17, 2008. 08:30 AM
I told you I'd be on holiday with no internet access. I'm on the neighbor's wifi (agin), in France this time.
Postcard?

(Don't ask. Holidays suck. Majorly. Someone used me, and I only noticed 5 days ago, through sheer luck)
 
May. 29, 2008. 11:30 AM
hey
 
May. 13, 2008. 03:08 PM
haha!

thank you!


hello to you to! tongue.gif


so what's up?
 
May. 11, 2008. 10:29 PM
Chose promise, chose due. Enjoy the complex number rotator, a Seb™ creation.

Instructions:
- Move the red dot around by dragging it; at the bottom right corner, there'll be three expressions for the location of the dot:
* linear form (a+ib )
* trigonometric form (radius * (cos(a) + isin(a))
* Exponential form (radius * e^(i(a)))
- If you want to see how easy it is to transform a complex number, go into Transformations. Set the angle (in degrees, integer number) of rotation, the elongation (in degrees, relative integer - positive or negative), and click "Apply" to be amazed! The script I coded does the homothethy (elongation) first, then the rotation.
If needed, I can prove to you that doing the other way around yields the same result. The question is, do you want to see that it does?
When you click Apply, it'll raytrace the path of the dot. You can then see where it ends.
Full code for the transformation:
SPOILER:
CODE
    if (int(this._parent.elgFact.text) <> 0 && int(this._parent.elgFact.text) <> 0 && int(this._parent.rotAngle.text) <> 0) {
        // First, duplicate the point.
        if (typeof(_level0.newpoint) == "movieclip") {
            removeMovieClip(_level0.newpoint);
            trace("Removed movie clip");
            removeMovieClip(_level0.arc);
        }
        _level0.createEmptyMovieClip("arc",_level0.getNextHighestDepth());
        _level0.arc.swapDepths(_level0.point);
        _level0.arc.lineStyle(1,0x888888,100);
        _level0.point.duplicateMovieClip("newpoint",_level0.getNextHighestDepth());
        _level0.TransfoMenu.swapDepths(_level0.newpoint);
        colorChange = new Color(_level0.newpoint);
        colorChange.setRGB(0x0000FF);
        trace("Created movie clip");
        // Elongate it.
        if (int(this._parent.elgFact.text) < 0) {
            elgCoeff = -1;
            dist_x = (_level0.newpoint._x - _level0.axis.zero.x);
            dist_y = (_level0.newpoint._y - _level0.axis.zero.y);
        }
        else {
            elgCoeff = 1;
            dist_x = (_level0.newpoint._x - _level0.axis.zero.x);
            dist_y = (_level0.newpoint._y - _level0.axis.zero.y);
        }
        _level0.newpoint._x = dist_x*elgCoeff*int(Math.abs(this._parent.elgFact.text))+250;
        _level0.newpoint._y = dist_y*elgCoeff*int(Math.abs(this._parent.elgFact.text))+250;
        _level0.arc.moveTo(_level0.point._x,_level0.point._y);
        _level0.arc.lineTo(_level0.newpoint._x,_level0.newpoint._y);
        _level0.arc.endFill();
        _level0.arc.lineStyle(5,0x888888,100);
        _level0.arc.moveTo(_level0.newpoint._x,_level0.newpoint._y);
        _level0.arc.lineTo(_level0.newpoint._x - 1, _level0.newpoint._y - 1);
        _level0.arc.endFill();
        _level0.arc.lineStyle(1,0x888888,100);
        _level0.arc.moveTo(_level0.newpoint._x,_level0.newpoint._y);
        // Rotate it
        Radius = Math.sqrt(Math.pow(_level0.newpoint._x-_level0.axis.zero.x,2) + Math.pow(_level0.axis.zero.y - _level0.newpoint._y,2));
        CurrentAngle = (180/Math.PI)*Math.atan2( _level0.axis.zero.y - _level0.newpoint._y,_level0.newpoint._x - _level0.axis.zero.x);
        trace("Current angle: "+CurrentAngle);
        NewAngle = CurrentAngle + int(this._parent.rotAngle.text);
        NewCos = Math.cos((Math.PI/180)*NewAngle);
        NewSin = Math.sin((Math.PI/180)*NewAngle);
        trace("Cos: "+NewCos);
        trace("Sin: "+NewSin);
        trace("Angle: "+NewAngle);
        NewCoordX = NewCos*Radius;
        NewCoordY = NewSin*Radius;
        trace(NewCoordX+":"+NewCoordY);
        _level0.newpoint._x = 250 + NewCoordX;
        _level0.newpoint._y = 250 - NewCoordY;
        _level0.arc.moveTo(_level0.point._x,_level0.point._y);
        for(var i = CurrentAngle; i < NewAngle; i++) {
            trace("Angle: "+i);
            NewX = 250 + Radius*Math.cos((Math.PI/180)*i);
            NewY = 250 - Radius*Math.sin((Math.PI/180)*i);
            trace("Moving to: "+NewX+":"+NewY);
            _level0.arc.lineTo(NewX,NewY);
        }
        _level0.arc.endFill();
    }

(But you probably cannot read ActionScript or do not care about programming. In case you do, _level0.point is the point you're moving around. this is the "Apply" button, and so its parent is obviously this._parent. moveTo() moves the drawing cursor, lineTo() draws straight lines. All the rest is maths)

And as a pique for your curiosity, what if there were more than complex numbers? Right now, complex numbers are limited in a 2d plane. What if you could get a bigger order of dimensions...? smile.gif
 
May. 11, 2008. 04:50 PM
sad.gif

Not already sad.gif
Although, if you have some surge protection cables, you could tell your parents that it should be okay with having the PC on during a storm. But heh, maybe you don't.
 
May. 11, 2008. 04:41 PM
"Improvements"?
 
May. 11, 2008. 04:37 PM
I could've guessed. AOL is the flavour of the moment in America (America On Line...). Oh well; I'll do my best to get an AOL IM account (I think they're allowed for non-AOL customers).

Windows Live Messenger tends to be the most used system in Europe, don't ask why. Apart from Germany - ICQ rules down there.
 
May. 11, 2008. 04:30 PM
...And another one laugh.gif

Just don't worry; focus on the discussion. I'll stay around. Just tell me when you're done with talking to your ex.
Alternatively...you don't happen to have MSN, do you?
 
May. 11, 2008. 04:19 PM
And another apology.... laugh.gif
 
May. 11, 2008. 04:12 PM
There's something I noticed; you keep apologizing for everything. As much as I like to talk to you, I can't force you to just continue refreshing the Smosh homepage in order to reply a.s.a.p. to comments. It's your life, and you're free to do whatever you want, you know smile.gif
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Lo-Fi Version Time is now: 29th August 2008 - 06:02 PM